Monday, April 23, 2012

Modelling Abstractions, Using Classes and Objects

Abstractions is one of the fundamental ways in which we handle complexity. An abstraction denotes the essential properties and behaviors of an object that differentiate it from other objects. The essence of OOP is modelling abstractions, using classes and objects, and the hard part in this endeavour is finding the right abstractions.
A class denotes a category of objects, and acts as a blueprint for creating such objects. A class models an abstraction by defining the properties and behaviors for the objects representing the abstraction. An object exhibits the properties and behaviors defined by its class. The properties of an object of a class are also called attributes, and are defined by fields in Java. A field in a class definition is a variable which can store a value that represents a particular property. The behaviors of an object of a class are also known as operations, and are defined using methods in Java. Fields and methods in a class definition are collectively called members.
As an example, we will implement different versions of a class that models the abstraction of a stack that can push and pop characters. The stack will use an array of characters to store the characters, and a field to indicate the top element in the stack. Using Unified Modeling Language (UML) notation, a class called CharStack is graphically depicted in Figure, which models the abstraction.  

Its intention is to illustrate the salient features of a class definition in Java, and not effective implementation of stacks.
A class definition consists of a series of member declarations. In the case of the class CharStack, it has two fields:
  • stackArray, which is an array to hold the elements of the stack (in this case characters)
  • topOfStack, which denotes the top element of the stack (i.e., index of the last character stored in the array)
The class CharStack has five methods that implement the essential operations on a stack:
  • push() pushes a character on to the stack
  • pop() removes and returns the top element of the stack
  • peek() returns the top element of the stack for inspection
  • isEmpty() determines whether the stack is empty
  • isFull() determines whether the stack is full
The class definition also has a method-like declaration with the same name as the class, (2). Such declarations are called constructors. As we shall see, a constructor is executed when an object is created from the class. However, the implementation details in the example are not important for the present discussion.

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